Kelsey Kurzeja

Ph.D. Computer science (Graphics / Geometric modeling)


Stick figure animator and animation interpolator


Description

This video shows a tool for animating stick figures by specifying a few key frames and how they are to be interpolated. The tool supports linear interpolation and logarithmic spiral interpolation methods.

The video also shows how multiple animations may imported into a game and naturally blended. For example, an animator may create both a walk animation and a run animation. Then, in the game, when a player transitions from a walk into a run, the character's animation is a natural blend from the walking animation into the running animation, parameterized by the character's movement speed.

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